top of page
Jon
GAME DESIGNER
SHORT SUMMARY
Since the days of Duke Nukem 3D and the build Engine, I have been designing and modifying games and game assets. My first professional gig was on a project called Desert Combat, a wildly successful mod for the PC game Battlefield 1942.
​
In the early 2000s I went to school for graphic design and 3d computer animation, as well as CAD.
​
Together with an artsy upbringing, everything has coalesced into the perfect setup for me to be excellent at what I love.
​
Game Design.
EDUCATION
BA NHTV University of Applied Sciences
BSc in International Game Architecture and Design
SKILLS
Advanced: Photoshop, Unity 3D, Unreal Engine, Python
Proficient: Maya, SketchUp, Audacity, VR/AR Development, Onshape, Fusion 360
bottom of page