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Jon

GAME DESIGNER

SHORT SUMMARY

Since the days of Duke Nukem 3D and the build Engine, I have been designing and modifying games and game assets. My first professional gig was on a project called Desert Combat, a wildly successful mod for the PC game Battlefield 1942.

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In the early 2000s I went to school for graphic design and 3d computer animation, as well as CAD.

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Together with an artsy upbringing, everything has coalesced into the perfect setup for me to be excellent at what I love. 

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Game Design.

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EDUCATION

BA NHTV University of Applied Sciences 

BSc in International Game Architecture and Design

SKILLS

Advanced: Photoshop, Unity 3D, Unreal Engine, Python
Proficient: Maya, SketchUp, Audacity, VR/AR Development, Onshape, Fusion 360

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